Throughout the course of the month, fans have been treated to a number of details on From Software’s upcoming Sekiro: Shadows Die Twice, including specifics on how skills work and a look at the game’s hub area. Now, more information about the inner workings of the game’s respawn system have come to light.
In an interview with Game Watch, which has been translated by Reddit user Zelda_2017, Sekiro: Shadows Die Twice Director Hidetaka Miyazaki has once again confirmed that players will be able to resurrect at the exact location of their death in the new action-adventure game. However, this “Kaisei” system will not allow players to trivialize Sekiro‘s difficulty by endlessly respawning; instead, Miyazaki has indicated that there is a limit to the number of times a player can resurrect in the same location.
This limit is imposed by requiring players to spend Kaisei points in order to respawn, and it is said that “the idea” is to prevent players from resurrecting more than two times in the same spot. Additionally, it is suggested that respawns after the first will not take place immediately, further preventing the ability for the system to be used to fully bypass the challenges presented by the game.
In fact, Miyazaki states that this respawn system has given From Software justification to keep the difficulty of Sekiro high. “We’ve given you the Kaisei system, so we’re allowed to make the game difficult,” he said with a laugh.
Indeed, Sekiro’s difficulty has been continually emphasized by From Software, and Miyazaki addresses it again in this interview:
This game is an extremely difficult one. In the fights between ninjas as we imagine it, there will always be the risk of death and players will be sitting at the edge of their seat each time and go from one thrilling fight to the next, so in order to realize this, we ended with a game in which players die a lot (laughs).
The Kaisei system then is a response to this difficulty — an attempt to allow players “to maintain an appropriate tempo” in a way that might be impossible if they were forced to restart, as is the case in the Soulsborne entires, after every death. However, it is clear that From Software is aware that unlimited respawns would dilute the challenge, and this consideration has been factored into the system itself.
While Miyazaki did not confirm what players can expect after exhausting their respawns, it is sensible that they will find themselves back at a Sculptor’s Idol, Sekiro‘s take on the bonfires found in Dark Souls. Whatever the case may be, it seems that fans should expect to quickly become familiar with the Kaisei system as they start taking on the bosses that populate the game’s world.